Hey you! Damir and I decided to count down our 5 favourite games of all time. Starting with mine. Being the illustrator of us two, my choices are based on the look and feel, characters, you know design stuff. But lets not forget the concept and story, which are important too.
* Drumroll *
Here it goes!
Made by: That game company
Released: March 2012 (over 3 years production time)
Journey is an indie video game, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. The contrast between the littleness of the character and the infinity of the environments gives you a bewildering experience.
4. Broken age
Made by: Double fine
Released: April 2015 (2 years production time)
Broken Age began life as a historic, record-breaking crowdfunding campaign. It raised almost 4 million within one month. The game is a coming-of-age story in the form of a point and click adventure video game. It’s about two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between the characters and their individual stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.
After watching the full youtube documentary on the making of the game I couldn’t wait to play it. And when I did, I found myself in a colourful, hand-painted, credible fantasy world with great detail. Also, there is a remarkable focus on character identity/design which I really appreciate.
Made by: Ustwo
Released: April 2014 (10 months production time)
Monument Valley is a short but amazingly sweet indie puzzle game. In dreamy floating worlds you’re helping princess Ida through mazes of optical illusions. The M. C. Escher inspired graphics were designed such that each frame would be worthy of public display. You can easily share and save screenshots which are true pieces of art.
It was love at first sight and - for an inexperienced gamer like me, who rather looks at games than actually play them – successfully going through every level was a great joy as well.
2. Lumino city
Made by: State of play
Released: November 2014 (3 years production time)
Lumino city (the sequel to Lume) is a puzzle adventure, made entirely by hand. A characteristic paper world to discover filled with charming mysteries to solve.
Words cannot describe how much I admire State of play for making this game. I love it when analogue and digital meet and this is a perfect marriage.
Made by: Amanita Design
Released: October 2009 (3 years production time)
Machinarium is a puzzle point-and-click adventure game and contains no dialogue (spoken or written). A robot is dumped on a scrapheap and ends up in a city where evil plans are forged. You’re helping him to save the city (and his girlfriend).
In the year 2009 Machinarium was my introduction to point and click, adventure and indie games. In the mean time I played it to confusion, looked at it a thousand times during my illustration education and it’s still my all-time favourite. Whether it is the cuteness of the Machinarium-citizens or the friendly character of the dark world they live in, I keep falling in love with this piece of art over and over again. A beautiful game of timeless quality.